// BOOTPMedium.java (C) K. J. Turner 08/03/06
// Boot Protocol medium
package protocol; // protocol package
import java.util.*; // utility support
import support.*; // protocol entity support
/**
This is the class for an IP medium.
@author Iain A. Robin, Kenneth J. Turner
@version 1.0 (1st September 1999, IAR): initial version
1.4 (9th March 2006, KJT): updated for JDK 1.5
1.5 (24th July 2010, KJT): minor tidying
*/
public class BOOTPMedium extends Medium { // protocol medium
// protocol variables
private static Vector randoms; // random number list
private static int randomIndex; // random number index
public BOOTPMedium() { // construct medium instance
super(); // construct as generic medium
randoms = new Vector(); // initialise list of randoms
}
protected PDU getMatchingPDU(String s) { // get matching PDU on channel
PDU pdu; // PDU
String sdu; // PDU contents
int sourceStart = s.indexOf ('[') + 1; // get start of entity name
int sourceEnd = s.indexOf (']'); // get end of entity name
String sourceName = // get PDU source
s.substring(sourceStart, sourceEnd);
int typeStart = s.indexOf (' ') + 1; // get start of PDU type
int typeEnd = s.indexOf ('('); // get end of PDU type
String type = // get PDU type
s.substring(typeStart, typeEnd);
int parEnd = s.indexOf (')'); // get end of PDU parameters
sdu = s.substring(typeEnd + 1, parEnd); // get PDU parameters
for (Enumeration e = pdus.elements(); // go through PDUs on channel
e.hasMoreElements(); ) {
pdu = (PDU) e.nextElement(); // get next PDU on channel
if (pdu != null && // valid PDU and ...
pdu.type.equals(type) && // type matches and ...
pdu.getSource().getName(). // source matches and ...
equals(sourceName) &&
sdu.equals(pdu.sdu)) // SDU matches
return((pdu)); // return with this PDU
}
return((null)); // return no PDU as no match
}
public void initialise() { // initialise medium
super.initialise(); // initialise generic medium
randomIndex = 0; // initialise randoms index
}
protected static float random() { // random number (from list)
Float rand; // random number
if (randomIndex < randoms.size()) // get number from list?
rand = (Float) randoms.elementAt(randomIndex++); // get number from list
else { // make new random number
rand = new Float(Math.random()); // get random number
randoms.addElement(rand); // add to list
randomIndex++; // increment list index
}
return((rand.floatValue())); // return random number
}
}