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<!-- SWP3.html (C) K. J. Turner 18/12/14 -->
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Sliding Window Protocol (3-Column)</title>
<link rev="made" href="http://www.cs.stir.ac.uk/~kjt/"/>
<script type="text/javascript" language="JavaScript">
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</script>
</head>
<body background="simulator.jpeg"
onload="simulator=document.ProtocolSimulator; set();">
<div style="text-align: center">
<h1>
Sliding Window Protocol Simulator
<br/>
(3-Column)
</h1>
<img src="simulator.gif" alt="Simulator Logo"/>
</div>
<h2>Protocol Description</h2>
<p>
SWP (Sliding Window Protocol) a connection-less protocol. It allows data
to be sent in one direction between a pair of protocol entities, subject to
a maximum number of unacknowledged messages. If SWP is operated with a
window size of 1, it is equivalent to the <a href="ABP.html">Alternating Bit
Protocol</a>. The simulation below does not include the users; see the <a
href="SWP5.html">five-column</a> version for this.
</p>
<p>
The protocol has a maximum number of messages that can be sent without
acknowledgement. If this window becomes full, the protocol is blocked
until an acknowledgement is received for the earliest outstanding
message. At this point the transmitter is clear to send more messages.
</p>
<h2>Protocol Parameters</h2>
<p>
The following settings are adequate for a simple simulation. For a more
advanced exploration, choose different options and click <em>Change
Settings</em>. This may cause the simulation to restart.
</p>
<p>
Optionally set the level of control that the simulator user needs over
the medium:
</p>
<dl>
<dt><b>Automatic</b>:</dt>
<dd>
Messages are delivered immediately without loss. This is suitable for
initial experimentation, but limits what can be explored. For example,
message are never lost and never have to be timed out and resent.
</dd>
<dt><b>Delivery</b>:</dt>
<dd>
Alternatively, message delivery may be controlled - though messages
will still never be lost. Choose this option to allow messages to be
delivered in different orders and to be resent.
</dd>
<dt><b>Delivery/Loss</b>:</dt>
<dd>
Finally, delivery and loss of messages may be completely controlled.
This is the most comprehensive option, but also the most complex one to
manage.
</dd>
</dl>
<p>
Optionally set the maximum sequence number used by the protocol: this is
one less than the modulus. Sequence numbers wrap round to zero when they
pass the maximum. Optionally set the maximum window size permitted: this
must not exceed the maximum sequence number. Changing either of these
parameters will restart the simulation.
</p>
<form name="settings">
<center>
<table cellpadding="5">
<tr>
<td align="right">Medium Control:</td>
<td>
<input type="radio" name="medium" value="2"
checked="checked"/>Automatic
</td>
<td>
<input type="radio" name="medium" value="1"/>Delivery
</td>
<td>
<input type="radio" name="medium" value="0"/>Delivery/Loss
</td>
</tr>
<tr>
<td align="right">Maximum Sequence Number (1 to 31):</td>
<td colspan="3">
<input type="text" name="maxSeq" value="7" size="2"/>
</td>
</tr>
<tr>
<td align="right">Window Size (1 to Maximum Sequence Number):</td>
<td colspan="3">
<input type="text" name="winSize" value="3" size="2"/>
</td>
</tr>
<tr>
<td align="center" colspan="4">
<input type="button" name="btnSet" value="Change Settings"
onclick="set()"/>
</td>
</tr>
</table>
</center>
</form>
<h2>Protocol Simulation</h2>
<p>
The protocol simulation shows a time-sequence diagram with transmitting
and receiving protocol entities, and a communications medium that carries
messages. The transmitter simply sends messages numbered <em>DT(0)</em>,
<em>DT(1)</em>, etc. Once sequence numbers reach a maximum number (like
7), they wrap back round to 0. The content of messages is not explicitly
identified. An acknowledgement <em>AK(n)</em> means that the <em>DT</em>
message numbered <em>n</em> is the next one expected (i.e. all messages
up to but not including this number have been received). Since sequence
numbers wrap round, an acknowledgement with sequence number 1 refers to
messages 0, 1, 7, 6, etc. Note that if a <em>DT</em> message is received
again due to re-transmission, it is acknowledged but discarded.
</p>
<center>
<applet code="simulator.ProtocolSimulator.class"
archive="ProtocolSimulator.jar" width="600" height="700"
name="ProtocolSimulator">
<param name="protocol" value="SWP3"/>
</applet>
</center>
<hr/>
<p>
<a href="index.html"><img src="uparrow.gif" alt="Up Arrow"/></a>
Up one level to <a href="index.html">Protocol Simulators</a>
</p>
</body>
</html>